

Any damage taken by the Grand Warden when attacking is first subtracted from the extra life bar, with the regular life bar only being reduced when the extra life bar is fully depleted.The first life bar is represented by the bar visible next to the Warden's level, with the second (the "extra life") represented by a heart placed at the end of the first life bar, with a "+1" when it is full. Hero regeneration in the Home Village uses an "extra life" system: when fully regenerated, the Grand Warden has two "life bars", each with health equal to his maximum hitpoints.Like other heroes, he is not upgraded in the Laboratory but rather upgraded with a Builder.If you attack a village while their Grand Warden is still regenerating, the Altar will be empty and the Grand Warden will not defend. Like the other heroes, the Grand Warden only needs to be summoned once, but he will have to spend some time regenerating his health if he is damaged when attacking an enemy village.He can bypass Walls regardless of the mode he is set to however, he will attack a Wall if the majority of your nearby housing space is doing so as well.He can be set to Air or Ground mode he flies in Air Mode and walks in Ground Mode.Uniquely for Heroes in the Home Village, he is upgraded with Elixir instead of Dark Elixir. He is automatically summoned once the Grand Warden Altar is constructed, which costs 1,000,000 Elixir.

He is the third hero in the game, being weak in physical strength and self-defense but extremely powerful in support. The Grand Warden is a single-target unit unlocked at Town Hall level 11.
